Doctorow intelligently, and usually excitedly, utilizes newer gaming methods such as ARGing -- which incidentally is what leads Marcus to the edge of the rabbit hole before the Department of Homeland Defense throws him into it for good -- and role playing staple LARPing in order to enhance his story and further define Marcus as the novel's gamer hero. This was actually a welcome change of pace from the typical shenanigans most gamer heroes get themselves into, much less plan in order to comedically gain a legitimate upper hand over their adversaries like Marcus' VampHunt LARP distraction. Doctorow declares early on that Marcus is into gaming that involves "real" physical action by describing how he transitioned into ARGing from LARPing. Alternate Reality Games are similar to LARPing, however its usually more discrete than a clearing in the middle of a park filled with geekage battling it out with (actually pretty sweet... sometimes) arts and crafts for big kids renditions of armor, clothing, and weaponry. ARGing also seems to be more goal/mission oriented, drawing similarites to the ARG Spooks from the novel Halting State and the augmented reality version of Pac-Man that was played on the streets of Singapore in 2004 and again some time NYC.
"Cory Doctorow is a fast and furious storyteller who gets the details of alternate
reality gaming right, while offering a startling, new vision of how these games
might play out in the high-stakes context of a terrorist attack."
- Jane McGonical, Designer, I Love Bees
These links won't help you prepare for a terrorist attack, but the will show you how to have some serious fun:
http://gamesalfresco.com/2008/03/03/top-10-augmented-reality-demos-that-will-revolutionize-video-games/
Augmented Reality Pacman!
Smart Phone Mediated Augmented Reality
Augmented Reality Pacman!
Smart Phone Mediated Augmented Reality
Doctorow does a fantastic job of employing what I explained to my dad as "implicated generation technology". What I mean by this is that Doctorow doesn't seem to come up with story first and fill in the gaps with easy fixes like the laser in Tron which served as a fix all vehicle for Flynn's trans-planar traveling. That's not to say that Little Brother was full of the types of brilliant conceptual solutions that surface almost regularly in the Ghost In The Shell series, either. Doctorow is well versed in technology related issues, sometimes severely so, which makes the mechanics for progression and development in the story seem almost as if they are maybe not next generation tech, but definitely a possible generation that is implied by the our current technology. Examples would be the iconic paranoia ware Xbox consoles and home brewed arphid cloners. The way he introduces them and the fact that they are home brewed arphid cloners means that there are most likely also manufactured models in the future, but that people have learned how to make their own from parts. The kicker is that the things the cloner is used on. For example, things like the SmarTrip Metro card I have in my pocket right now and devices that are the equivalent to a Maryland E-ZPass for tolls which is on my dad's car's windshield. Not only do current technologies exist in his futuristic landscape, but the future existence of the technology that his characters are familiar with is implied by what exists in our world. The effect is feasibility, and a cast of characters that actually mesh with their environments. The impact on a hacker type gamer hero in such a place is enormously proactive. Foremost, it greatly increases the average readers' understanding and therefore acceptance of the hacker type gamer hero. In addition, it increases overall understanding of whatever it is the hacker is doing and in the case of the hero fueling the social commentary, it narrows the gap between the metaphor and our reality. Narrowing this gap creates more tangible connections, giving the commentary more substance, thus making the commentary much more clear, relevant, and applicable all at the same time.
The struggles of gamer hero are mediated by the interfaces they engage, usually in order to interact with some sort of virtual world or simply digital information and content. This mediation commonly serves as a buffer between the trouble brewing in whatever electronic environment the hero is interacting with and the soon to be consequences for the "real" world depicted in each story. The severity of each buffer (on a story by story basis) can represent story elements such as the relative imminence of the threat posed by the antagonist(s), the degree of obstacles that a hero must overcome, and especially the status quo of technological capability and structure that "currently" exists. Considering my Gamer related argument -- presented in my last post that suggested that the gamer hero can act as a vehicle for commentary on society's relationship with modern and potential technologies -- the buffer of each story could represent warnings or cautions and predictions of real world conflicts that are analagous to its fictional implications.
The two most pertinent possibilites I can deduce are:
1.The amount and variations of freedoms that individuals
have to utilize technology
vs.
The amount and methods of control that organizations
and governing bodies exercise through technology to
create/enforce/maintain/manipulate a desired "order"
in the physical world
2.A suggested time frame within which societally dynamic
events and/or actions could take place and retain their
capacity for potentially affecting possible resolutions of the major
conflict(s) -- regardless of which "side" wins out -- that
challenge the worlds of our gamer heroes and heroines
should these events manifest themselves in our society(ies).
These two Inherent in any social commentary there is usually some sort of warning or caution with varying degrees of severity. The overriding message in Little Brother was personified by Marcus and elaborated on through his internal and social struggles. This message that I took away from reading the novel is this: We all have certain inalienable rights, most important of all our freedom. The government is meant to facilitate our well being and the well being of the country. If they cannot do this without taking away our freedom it is our right and responsibility to "debug" the way we are governed. Although Marcus is the most well developed hacker type gamer hero I have ever come across, considering to his LARPing and ARGin he combines those characteristics with the frontier of what a standard gamer hero, making him somewhat of a hybrid gamer hero, the most evolved type of gamer hero we have discussed so far.
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